The Minstrel's Song: Play by Email Campaign (CLOSED)

Cover for The Minstrel's Song

I was running a play by e-mail adventure in the world Espiriticthus. Basic documents for The Minstrel's Song (the game) are on its page. The campaign is closed.

Character descriptions:

The characters are Caroline, Hood, Jeff, Xingu, and Zakhs online.


Name: Caroline Leof'degn
Race: Nor'krin
Age: 24
Gender: Female

Physical Appearance:

Caroline is 5'10" and 160 pounds. A little tall even for one of the 'northern giants'. Her sun bleached blond hair is kept in a neat and tidy braid down her back, reaching down to the small of her back. Her clothing tends to be practical and designed to hold up in all kinds of weather. Her eyes are blue and in times of deep emotion yellow flecks seem to rise and burst upon the surface. She travels very light with a backpack of various healing tools and herbs, a bow, and a long sword. Her iron cross given at becoming an adult at first appears very plain and only with close inspection do the tiny designs show.

Personality:

Started out her life, very concerned with the law and facts. Things of practical use. Used to consider thing that were not of obvious practical use as wasteful. She was all the more shocked when at 16 her challenge for becoming an adult turned out to be learning to sing. She left to go live with the Yedidia people, since logically they would be the best ones to show someone how to sing. It was not that simple. Yedidia sing because they enjoy life, and to show Caroline how they sing, she needed to learn about enjoying life. Not enjoying a particular activity or helping someone, but life and living itself. By the time Caroline left, five years had pasted and Caroline was starting down the path to understanding and enjoying life. She had finally learned how to sing.

Profession/talents/skills:

Healing is her first vocation. The taking care of wounded and sick. She is fairly skilled and tended of the physical wounds, and is slowly learning to identify those hurt in other ways. Protecting and taking care of other physical needs is the use she puts her weapons skill too. Singing.... singing she does for joy of life, in answer to the beauty of a sunrise or rose.

Miscellaneous:

Caroline has an true enjoyment of herbal teas. While she still enjoys crisp cold water that her race normally favours, during her five years with the Yedidia one of the pleasures of the senses she learned to enjoy was tea. She has tea either hot or chilled, enjoying not only the taste but the smell as well. She remembers her time spend learning with the Yedidia with every cup.

A quote:

"Sometimes we become so consumed with what we believe we should be rushing to do, we forget to listen in silence to the voice of God."


Name: Hood Natheel
Race: Tuz
Age: 25
Gender: Male

Occupation:

Blacksmith

Appearance:

Hood is a shorth stocky fellow. He is bald but do have a large jetblack beard. He usally wears a pair of short grey trousers and buff coloured sleeveless leather vest with a sort of flap hanging down on the knees( it a kind of blacksmith protection wear that is quite common among the Tuz, also known a "Tuulth")

Personality:

Hood Natheel got a personality similar to the iron he usally work with. He is strong willed, cold in the face of danger and if someone heats up his heart it will melt and the somewhat cold front will disappear and show the true Hood. Usally his temper is very balanced, but on occasions he will emotional outburst( either of joy or if he is really displeased with something)

Hood is a curious fellow always eager to seek answer to the questions he is confronted with. An ability that might put him in jeopardy sometimes. Usally he sort these things out.

He is also looking for solutions to his community, so his curiosity is not at all self centered. If a problem occur among the his friends neighbors or someone else he usally seek out to find an answer to the question at hand.

He is perhaps not the most intelligent being in the creation, but since he is a patient man he usally ends up with the answers in the long run.

The solutions that Hood comes up with are usally based on simplicity and he often hard to understand more complex reason. Therefor he might feel a bit uneasy with the company of scholar and highly educated men an women. As usual he tries to compensate this weakness with the usual patience. Cooperation comes before confrontaion so Hood would probably not start a confrontaion with people who does not share he way thinking.

Hood usally speaks in a laconic way. He seldom expresses more than absolutely needed. That makes him a rather bad preacher and he is not the type of person that tries to impose his ideas on others.

A typical Hood quote:

"Eeh..Wait...I think I got it!!..eeh.or perhaps not"

Background:

Hood is born in a small Tuz village called Haahem. He has very seldom left it when he entered the game. On occasions he has visited other villages. He is the eldest son of a Tuz blacksmith named Holth Natheel. Just like his father(and numerous generations before him) Hood is a blacksmith. The silent steady nature of the Natheel family has given them a good reputation in the home village and the surrounding area. For the moment the Natheel family consist of 15 persons, grandpa Oothol Natheel, Holtlh and his wife Holthina and their 12 children( among them you can find Hood).

Inventory:

  • sledge( used as a protection weapon)
  • knife
  • tinderbox
  • rope 50'
  • lantern
  • leather protection

Name: Chimera Antonio Pbrush Petra Mistrelli Charleston Jeffery Mirrorman
Race: Urvanovestilli
Age: 35
Gender: Male

Physical appearance:

Chimera is 5'3" and weighs 101 pounds. He has clear white skin and long jet-black hair pulled back in a ponytail. When he is out in the sun, he will have a wicker hat on with a long brim that hides his face, and wears a pair of dark sunglasses. He wears all white satin clothes and carries his tools in a backpack along with several blankets that he uses when there is no place to lodge. He walks with a long metal walking stick that is wrapped with a leather strap. His shoes are made of a cotton black clothe with very thick leather souls. He has emerald green eyes and claw scar across his left forearm.

Personality:

Chimera is very quiet, but a very hard worker. When he does talk, it is with a very soft and tender voice. His love for God can be seen deep within his eyes and in the fact that he spends much time in prayer and study each day. Once you get to know Jeff, he is very friendly and very willing to offer his hand to assist others.

Profession/talents/skills:

Like his father, Jeff will one day take over the maintenance and construction of the labyrinth of the city Mistrelli. He has been brought up on the studies of Ceremonies, Clockwork Device Craftsmanship, Heraldry, History, Literature, Mathematics, Philosophy, Reading/Writing, Technology Use, and Theology. Jeff is also Proficient at Illusionism, and Moderately Skilled at Opening Locks and is more than just a Dabbler when it comes to Jury-Rigging.

Background:

My name is, Chimera Antonio Pbrush Petra Mistrelli Charleston Jeffery Mirrorman. My friends call me Jeff. I am an Urvanovestilli from the city of Mistrelli. Christ is the center of my life, for I try to live as He would have by giving all that I have and all that I am to helping others. The world is a great place, with many mysteries and wonders. I am but a young adult at the age of 35. I have been on many journeys to see the world and to meet the other cultures that God has created. In this part of my life, I am still filled with the wanderlust that is engraved upon my soul, but I find greater fulfillment when I can help others as I see the world. My family has been apart of the creation of Mistrelli, therefore, I have grown up creating many unusual devices for traps and secret passages. Some of the devices that I have personally developed were the search light for wandering around in the tunnels, and a mirroring device that allows one's image to be projected at a distance, but my most fun device was a box with a button on it, that when pressed, entangles the holder of the box with strong wires that could not be broken, not even by a Nor'krin. Since I have been on many journeys, I have also been able to help others with minor problems such as water irrigation and food storage. Some of the virtues that I embody would be Contrainte, Faith, Forgiveness, Generosity, Gentleness, Honesty, Honor, Humility, Joy, Love, Patience, Peace, Self-Control, and Wisdom.

I search for Honesty in other people. I have only a few relationships with others, but the are very deep. I think that quality counts much more that quantity. In my spare time, I love to think about the mysteries of God and the universe. How He has created such a symphony of life with as much diversity.

I am my father's first born, and will return one day to become his assistant, and eventually, take over for him. Even though I might look helpless, I would have to disagree. In my travels, I have been able to study and master the Martial Art form Akido, which is a very soft a non aggressive form. Although non aggressive, it is very useful when being attacked. The attacker when only get hurt accordingly to how much force he put into the attack.

I enjoy life very much. One of my favorite games is Imperial Kingdoms, a more complex version of Chess. My other hobby is creating a machine that will allow me to fly. My favorite story is about Eistinia, one of the great inventors from my town. He created a balloon that could carry a basket into the sky with several people. After his first attempt, he landed in a far away place, because he forgot to setup a way to go down. Anyway, he came across a small village that knows nothing of God and was able to share the God news with them. How exciting. I too, want to be able to help others, both physically and spiritually. I like to present others with my gifts of service, to help them in their needs.

I cherish the memory of my great grand father, because it was he how taught me that God and Science are the same, for we would not have Knowledge if it were not God's will. I have grown much since that time, and I have helped many people because of that. But one thing has not changed, I have always wanted to know why I believe what I believe, and never just accept anything as that was how it has always been.

There is a girl back home that has also left following her wanderlust, her name is Tia Carolina Pamelita. It would be my desire to win her heart and to ask her to marry me. But before I do, I must find out who I am.

I am a typical Urvanovestilli standing at 5'3" and weighing in at 101 pounds. I might seem very quiet, but I am really very bright and well cultured. I have studied Ceremonies, Clockwork Device Craftsmanship, Heraldry, History, Literature, Mathematics, Philosophy, Reading/Writing , Technology Use, and Theology. But I have also studied Anatomy, Biology, Chemistry, Cooking, Herbalism, Illusionism, Improvisation, Jury-Rigging, Languages, Massage, Mediation, Medicine, Musical Composition, Piano, Open Locks, Poetry Composition, Pyrotechnics, Strategy Games, and Trivia.

Ability to Learn - Good
Agility - Fair
Charisma - Fair
Constitution - Fair
Dexterity - Fair
Intelligence - Good
Knowledge - Good
Memory - Good
Perception - Good
Speed - Poor
Strength - Poor
Wisdom - Good

A Quote:

"To study what God has created and how it works is to understand who God is just a little bit more"


Name: Xingu
Race: Shal
Gender: Male
Age: 232
Weight: 135 lbs
Height: 5'5"

Xingu is, for a Shal, of medium height and weight, with soft, penetrating blue eyes. If one wished to know his age, one would be confused by the contrast of his frame - that of middle age, with well-defined muscles in his upper forearms - and his skin whose aging has been accelerated by the salt breeze of the sea; yet Xingu possesses an air of timelessness that makes even thinking of age superficial. He wears a dark green cloak and carries a walking stick of gnarled wood.

Xingu doesn't have as much a personality as he has a presence. One can be with him, and not a word need be spoken before his presence - a feeling of warmth, compassion, love, serenity, peace, and timelessness - is felt.

Xingu lives in the Shal port village of Vis. There he was a sailor and fisherman. Like all Shal, he lives his life in serene mysticism, possessing a timeless wisdom - not exactly logic, not exactly intelligence, but a wisdom much like the Tao masters. As per his trade, he is skilled at fishing, sailing, rope handling, and navigation, the latter based more on intuition than calculation.

Like most sailors, Xingu is passable at some musical instruments, singing, and sea lore. Traditional Shal music is less outwardly joyous; it is more peaceful, serene, and inspiring of meditation.

The Shal sail largely by intuition, by becoming at peace with the ocean. While one certainly should not sail with a Shal if speed is the end goal, there's no person better to be with should the seas get rough. Many a Shal has been known to survive storms which should have cracked a boat to bits, by holding the helm in one calloused hand, the main sheet cutting into the flesh of the other hand, muscles straining to keep the ship under control, and yet maintaining a look of utmost peace and tranquility, a lack of fear, and a faith strong enough to move mountains. The Shal sail, and weather storms, simply by staying in harmony with the sea and remaining at peace. Xingu is certainly no exception.

Xingu will always welcome a stranger into his house, or sail a foreigner to any destination. Long days and nights on a ship with guests, repeated for nearly two centuries, combined with seemingly infinite patience have made Xingu quite well-versed in the languages, customs and ways of the other cultures, and he has come to appreciate the different races greatly.

One day when withdrawing from his community and the rest of the world, Xingu felt a calling to leave his boat and travel away from Vis, which he had never before left by land. It was then that he happened upon the city of Mistrelli.

Xingu carries just enough possessions to survive - a hunting knife, a tinder box and flints, and a canteen of water. At his home in Vis is moored his simple 16 foot yawl-rigged boat with tan bark sails, his ropes and net.

Quote:

"I feel, I sense, and I live. I am, and He is, hence I know."


Name: Xingu
Race: Shal
Gender: Male
Age: 232
Weight: 135 lbs
Height: 5'5"

Xingu is, for a Shal, of medium height and weight, with soft, penetrating blue eyes. If one wished to know his age, one would be confused by the contrast of his frame - that of middle age, with well-defined muscles in his upper forearms - and his skin whose aging has been accelerated by the salt breeze of the sea; yet Xingu possesses an air of timelessness that makes even thinking of age superficial. He wears a dark green cloak and carries a walking stick of gnarled wood.

Xingu doesn't have as much a personality as he has a presence. One can be with him, and not a word need be spoken before his presence - a feeling of warmth, compassion, love, serenity, peace, and timelessness - is felt.

Xingu lives in the Shal port village of Vis. There he was a sailor and fisherman. Like all Shal, he lives his life in serene mysticism, possessing a timeless wisdom - not exactly logic, not exactly intelligence, but a wisdom much like the Tao masters. As per his trade, he is skilled at fishing, sailing, rope handling, and navigation, the latter based more on intuition than calculation.

Like most sailors, Xingu is passable at some musical instruments, singing, and sea lore. Traditional Shal music is less outwardly joyous; it is more peaceful, serene, and inspiring of meditation.

The Shal sail largely by intuition, by becoming at peace with the ocean. While one certainly should not sail with a Shal if speed is the end goal, there's no person better to be with should the seas get rough. Many a Shal has been known to survive storms which should have cracked a boat to bits, by holding the helm in one calloused hand, the main sheet cutting into the flesh of the other hand, muscles straining to keep the ship under control, and yet maintaining a look of utmost peace and tranquility, a lack of fear, and a faith strong enough to move mountains. The Shal sail, and weather storms, simply by staying in harmony with the sea and remaining at peace. Xingu is certainly no exception.

Xingu will always welcome a stranger into his house, or sail a foreigner to any destination. Long days and nights on a ship with guests, repeated for nearly two centuries, combined with seemingly infinite patience have made Xingu quite well-versed in the languages, customs and ways of the other cultures, and he has come to appreciate the different races greatly.

One day when withdrawing from his community and the rest of the world, Xingu felt a calling to leave his boat and travel away from Vis, which he had never before left by land. It was then that he happened upon the city of Mistrelli.

Xingu carries just enough possessions to survive - a hunting knife, a tinder box and flints, and a canteen of water. At his home in Vis is moored his simple 16 foot yawl-rigged boat with tan bark sails, his ropes and net.

Quote:

"I feel, I sense, and I live. I am, and He is, hence I know."


Name: Zakhs
Race: Tuz
Age: 28
Gender: Male

Physical appearance:

Zachs is of medium height and stocky build. His broad grin (his usual expression) is nestled in his thick black beard, and his eyes have a humorous twinkle. When he laughs, it is long and loud. He carries a stour walking stick made of a dark-colored wood, and his clothes are well-worn and comfortable looking.

Personality:

He is not naive, for he has seen much of the world, but he is a basically trusting person. He gives people the benefit of the doubt until they prove him wrong. He greets everyone he meets as a friend until proven otherwise, and he is a hearty and enjoyable person. His special gift is the ability to help others, and he takes great joy in this. When he comes across someone working in his travels, he pitches in and helps them finish a job. In this way he can raise goodwill as well as food and a place to sleep for the night.

Profession/talents/skills:

He is a wanderer and a pilgrim, seeking through the world in order to broaden his experience. He has the standard skills of a Tuz; Heat Tolerance, Hunting, Wilderness Survival, and Wrestling. He is also skilled in Animal Lore, Brewing, and Endurance. He is good with his hands and likes to Build and Carve.

A quote:

"Greetings, Friend! Care for some help with that?"


Mistrelli lies in the heart of the Fog Valley; a shroud of mist cloaks the ground, out of which rise trees and tall buildings with spires and towers. Inside the buildings are all manner of tunnels of tunnels, secret passages, and trapdoors; there are clockwork devices in each one. Throughout the city are spread a handful of entrances to a vast underground labyrinth, of which the better part is unknown; there are all manner of doors and puzzles inside.

The city is full of rose bushes, climbing up the sides of the buildings, over and around gates; most are yellow, but there are some of every color.

The people take a long time to get to know, and their personalities always have hidden gems. Their study of theology emphasizes mystery and the incomprehensible nature of God; Connaissance, a theologian from Mistrelli, began and ended his magnum opus with the words, "I do not know."

Inside this city, which you have all come to for your various reasons, you are each hailed by a young Janra. He is wirily built, with deep, twinkling blue eyes and a shimmering midnight blue robe. He greets you according to your people's way and tells you in your native tongue, "Greetings. My name is Nimbus. I would like to request the honor of your presence tomorrow, in the third hour of the afternoon, at a meeting in the public square."

Nimbus is apparently an adventurer of some renown. He is said to have gone on many quests, although exactly what is not clearly known; no two stories are alike. He is also said to have a massive vehicle known as the Juggernaut, Nimbus's Roving Citadel, etc.

The following day, in the public square, Nimbus divides those assembled into teams, and announces, "I have hidden three eggs, one gold and two silver, in the labyrinth. A team which returns with a silver egg I will give forty gold sovereigns and a tour of my fortress. The team which returns with the golden egg will receive a hundred gold sovereigns, and I will take them in the citadel anywhere within a month's journey they wish to go."


Hood belched a loud belch, and chuckled. He had had little difficulty finding something to do — it seemed that people everywhere had heavy things to carry around — but the dainty little portions he had been served were a surprise. Very cute, the strips of meat arranged across layers of cheese and a flaky bread, but not terribly filling. No wonder all the Urvanovestilli were thin as a beanpole, he mused. He tried to eat with the silver instruments he was given, but the strips of meat kept falling off of the pointy thing. At least the tiny knife was sharp — it cut with a refreshing lightness as compared to the much larger knives he was accustomed to, which assumed that you had a bit of strength.

The chef must have seen him staring in disbelief at the food; he turned the faintest shade red, quickly walked back in the kitchen, and came back holding a pot, by wooden pads, and followed by a little girl holding a miniature bowl and spoon. "I'm sorry; I am used to serving for Urvanovestilli, and forgot for a moment that you were a Tuz," he said through a thick accent. It took Hood a little while to grasp the long sentences, but when he understood them, he smiled. In Urvanovestilli, he tried to say, "Thank you," and took the pot, guzzling the soup from it. The warmth of the steel pot was comforting to his calloused hands, and the steaming soup filled his stomach with a pleasant heat. There was a somewhat awkward moment of silence — the cook staring in disbelief that anybody could touch the pot with bare hands, let alone drink from it, Hood realizing that they had actually intended him to eat the soup with the tiny bowl and spoon. Finally, Hood set the pot down, smiling and again saying, "Thank you," and the cook picked it up, and said, "I hope you liked it."

The soup had had a taste Hood had never tasted before — subtly spiced, with a gentleness to its meaty flavor and salt — and Hood leaned back and belched to express his gratitude. There was a moment of silence, as people turned to him, and the little girl giggled; Hood remembered that the Urvanovestilli had a rather odd attitude about belching. A young man said something rather loudly in Urvanovestilli, and then fluent Tuz: "Aah, yes, I have heard of how the Tuz express their appreciation for a good meal by a good, hearty belch. It sounds like our hard working friend here is quite pleased with the fare!" The cook looked as if he understood, and then tipped his head, walking away with the pot, bowl, and spoon.

Now that the situation had ended, it was far easier to see its humor. Having spent a few days in the forest, hunting his food, Hood had been out of Urvanovestilli culture, and lived much as if he were in a Tuz forest — though even then, he missed some of the tough and rowdy monsters to be found. Have a little patience, he thought, and you'll adjust to a culture, learn to do things their way, while still remaining you — little moments like the one about the meal brought a bit of spice and amusement.

Hood had left his home village Haheem for the first time in his life. The reason was simple. 12 kids could not inhherite a single blacksmith workshop. The Tuz living around Haheem has not devloped the idea that the eldest son is the obvious heir to his fathers possesions. Ther were actually no clear rules at all regarding this matter. After a short dicussion Hood suggested that they all should solve the matter i one big wrestling match - Hood did not winn, so ther was nothing more to do for Hood than to leave his vilage and to seek his fortune somewhere else. Maybe he could start a new workshop in a nearby village one day.

Now you're a somewhat young Tuz blacksmith and you need to get a job, what do you do? Well maybe seek employment in some of the Urvanovestilli cities. The strange inhabitants in these cities sometimes have a need for Tuz artisans. Hood had heard stories about the marvelous city of Mistrelli. A city packed with weird mazes, buildings and other strange thins.....maybe the Misterellians needed help with some new constructions.

A couple of weeks later Hood has just entred the the city of Misterelli. He has been drifting around a while studying the sites and landmark of the city when he sees a young Janra. Hood thought for himself.....

"Ahh..a Janra!.... well as we say in Haheem..where there is a Janra there is something going on...."

So now he was at the square, eagerly waiting for things to begin.

There were a few people who stopped to talk with him along the way; the most interesting was an old woman, wearing a black robe with a loose cowl and golden threads woven into its edges, who spoke entirely in questions. She didn't speak any Tuz, but she spoke slowly, loudly, and with simple words, and repeated her questions a few times. It was very difficult to see the person behind those questions, but Hood thought that there was something there, if only he could give it enough time. There was just enough there, for Hood to know for sure that something was eluding him... As Nimbus climbed a tree and cleared his throat to speak, she handed him a piece of paper, and said, "Here's my address; do come by."

The first thing that the young Janra said was, "Brothers and sisters, there are people of many languages here. Please have patience as I explain things in everyone's tongue, and please remain here until I have divided people into groups." He said this, of course, in several languages, but it was not too long before those gathered heard in their own native tongue: that he had hidden three eggs, two silver and one gold, that a team returning with a silver egg would gain forty gold sovereigns and a tour of his Juggernaut, and the team returning with the golden egg would win not only one hundred gold sovereigns, but a trip inside the Juggernaut to anywhere within a month's journey.

It seemed but a moment before Hood was brought together with a team, and then people began to quickly scatter into nooks and crannies. The others assembled and brought into the team were:

Zakhs, another Tuz, a stocky fellow with a broad grin, twinkling eyes, and a thick black beard. His clothing was well-worn, and he carried a thick, dark walking stick.

Xingu, a young Shal with a very peaceful gaze.

Caroline, a young Nor'krin bearing a sharp sword, a bow, and a box, with braided hair running down her back. She bears with her a slight fragrance of roses; when asked, she explained that she was savoring the roses at the rose garden, and held out her hands; her fingertips were a shade of dark pink, the color of the roses having rubbed off on them.

Hood pulled out his lantern and tinderbox, and with nimble fingers, quickly struck the wick afire. "Shall we go a lookin'?"

The square was already still, the people having departed; only Nimbus remained, perched in the tree, and a few people passing here and there.

As the group began to walk about, Hood's sharp eyes looked in a public square and spotted a statue with a large pedestal, with a rectangular block on one side slightly recessed. He kneeled down, and felt around the edges. The block gave a little when he pressed on it, but beyond a short distance seemed to catch on something. It moved more at the bottom, where it moved back, than the top, where it scarcely moved at all. "This seems to give, but I can't tell how to trigger it." The statue was a statue of a thin, despairing man, clothed in rags, with hands stretched up towards Heaven.

Zakhs looked around and said, "There's an inscription on the other side. Can anybody read it?"

Hood walked around. The script was long, flowing, and carved in the stone, overlaid with gold leaf. "Pretty letters." He paused for a moment, and then read, "I am [pause] tall. Who will [pause] me receive something for [pause] to drink?" He paused for a second and said, "Understanding these people talking is hard; reading them... I am tall. Who will receive me something to drink? I have at least one word wrong."

Zakhs said, "Pronounce the 'tall' word."

Hood pronounced it, and Zakhs said it a few times to himself, then changed one sound, and laughed. "I am thirsty. Who will give me something to drink?"

Zakhs looked around, and saw a fountain. He cupped his hands, taking water, and stepped up onto the pedestal (with a little help from Hood), opening his hands over the statue's mouth. There was a gurgling sound for a moment, then a click, and a sound of clockwork gears turning. The stone rectangle turned inward and upward, on hinges, revealing a shaft with an iron ladder descending into the darkness.

Xingu opened a hand, and then said, "Shall we?"

Hood hefted his massive sledge hammer, and then said, "I think I'd best go down first, in case there are any nasty critters in there." Xingu paused in thought a moment, considering questioning that — but, given the determination in Hood's words, decided not to. He loosened the girdle of his leather protector somewhat, slid in the sledge, took the lantern in hand, and began descending the iron rungs.

At the bottom of the pit was a short passageway, ending in an abrupt stone wall. It was dusty, with recent tracks that led under the stone wall — and there disappeared. As the other people came down, they began to inspect the wall and the surrounding areas for some indication as to how one would open the doorway.

After a time, Xingu began to say, "'Tis said that people often pay too much attention to time and the order of things in time. I wonder..." He began to climb the ladder.

"Where are you going?", Caroline asked.

"Wait a moment. I'm checking to see something." He disappeared into the shaft, ascending noiselessly.

There was soon a sound of shifting stone, of gears turning and chains moving, and the stone door glided into the walls of the passageway.

Xingu calmly said, "Shall we go on?"

The passageway came to a T-shaped junction; the tracks went off one way. There was general concurrence to go the other way. As they walked through the long and twisty passageway, Hood's heavy step brought not only the ring of his iron boot, but a slightly different thud than usual. "That stone," said Zakhs, "is different from the others." He knelt down, felt around a little, and then struck one of the stones with his staff. There was a faint echo, a hollow sound. "What are y—", began Caroline, as Hood's heavy hammer came down and slammed into the floor. There was a loud ringing sound, and the stone had several cracks.

Hood began to pull out pieces of stone, then reached into what was a hole, and pulled out a small, shiny steel box. "This shouldn't be too hard to open," he said, setting it on its side.

Caroline quickly snatched the box, looked him in the eyes, and said, "No." in clearly enunciated Tuz.

"But it'll be faster than —," Hood began.

"No."

"But why not?"

"Maybe fragile. Break. Shatter."

"I don't think —"

"No."

Hood looked her in the eyes, to stare her down, and saw a will equal to his own. Zakhs put his hand on Hood's shoulder and said, "Brother, it's probably safe to open, but there's just a slight chance that it has something fragile, that is not broken. Why don't we be safe and wait a little while before opening it, just in case?" With that, Hood relaxed.

They went on; the passageway came to a seven way intersection.

The first path led to a circular room with a small, shallow pool in it. The water in the pool was murky, and had a stagnant smell to it.

The second path was long and twisty, but only came to a dead end.

The third path led to a dead end, but coming back, they found a secret door to a long, rectangular room with bas-relief sculpture on the walls.

The fourth lead to a winding circular staircase, heading upwards. As they ascended, they began to hear music. It came to a narrow doorway; opening it, they saw the relatively bright light of dusk, a crimson sunset slowly ebbing away. As they adjusted to the light, the music stopped; Nimbus, holding a lute, came walking up. They were at a hidden door, opening outwards, in the corner of a building in the public square.

"Greetings. How was your time in the dungeon?" He listened with interest, and then said, "I'm sorry to say that all three eggs have been located. But let me look at that box. I think I can open it, if nothing else."

Nimbus pulled out some metal tools, and in a short time the lid came open.

Inside were several things. There was a tiny porcelain figurine of a deer, a silver bracelet, a rock with some paint on it, a small crystal phial on a necklace, and lastly, a small, curved fragment of parchment with what appeared to be part of a bard's song:

To Rozimald's chambers the keys are three,
They all upon the triangle mountains be.A blue sapphire key beneath a great blue sapphire set,
A black onyx key, by black onyx is met.
An emerald key among hanging emeralds does rest.

Nimbus muttered, "Rozimald, Rozimald, Rozimald... Where have I heard that name before... Aah, Rozimald. He was a wealthy Urvanovestilli eccentric long ago, with — never mind that, the tale has probably grown a lot in the telling. Some people know where his abode was, but I haven't heard of anybody being able to get in.

"One thing I will say, though. He is thought to have had a store of a very potent fuel, made of powdered rust mixed with powdered aluminum. I don't remember exactly how much there is, but I can find that out. At any rate, if you bring that to me, I will be glad to train you; I am currently taking a break from adventuring, to train other adventurers.

"Oh, and I almost forgot. I would like to give you something." He reached into the folds of his robes, and produced a white candle with carvings on the sides. "Keep this with you, and may its light remind you of the hour of our meeting."

Nimbus bowed deeply and disappeared into the shadows.


Hood said, "My UCLA Zogah always told me and my brothers never to interfere with rich mens secrets....but I am very curious about these Rozimalds chambers.....and Uncle Zogah cannot always be right.......any ideas where to start looking...eh?"

Caroline stopped her exploration of the sight and textures of the various objects including the box itself, and said to Hood "We are not interfering with Rozimald's secrets but answering his invitation. For that is what this riddle-song is, an invitation for those who can solve it. As for were to start, the song says triangle mountains. I guess there are where his home was, so if we ask about the location of Rozimald's home perhaps what the triangle mountains are will be obvious. Nor'krin teaches using stories and remembering the stories help me remember the lessons the stories contained. The Yedidia teach with song. The Urvanovestilli build physical puzzles and riddles as part of their teaching. Rozimald's invitation is to learn from him, and the works he created during his life. He has even left the riddle-song with other gifts so that we know we are welcome."

Caroline also discovered that tapping the metal box with a flicked finger can cause an interesting bell like sound.

Hood continued, "....guess your right......sounds simple enough.....although I must say that the Urvanovestilli are a bit weird...not doing this the Tuz way...much better....can't he just tell his secret with a few simple words....does anyone have any knowledge where to find these triangle mountains?"

Caroline smiled and says "Different things work for different people. Some people lack the wisdom or faith to accept a few simple words and need to learn through trial and experience. These lessons can take a long time to learn, yet in the end the wisdom can be said in a few simple words."

Zachs also smiled at Hood's comments. Then he added,"I have travelled far and wide, and visited many places. I have never heard of these triangle mountains. Perhaps someone here in the city knows of it?"

Hood was a bit unsure about the next step in the research. As usual he started to set his somewhat slowstarted mind of his into motion..... It's easy to see when Hood thinks since the skin on his forehead gets all wrinkled. He also started to pull his hand through his long beard. He was about to say something when he suddenly stopped himself from doing so. It seemed that he was awaiting the the reaction from the other team members to the newly found puzzle.

Caroline suggested "Since it is information that we need, we should ask." She goes and tries to catch a passer by's eye, smiles and inquired, "I am trying to locate Rozimald's home, do you know where it is or who I should ask?"

The passerby, an old man with a white beard, said, "Rozimald. Let me think; I haven't heard that name for several hundred years." He closed his eyes, and a couple of minutes passed. "I'm sorry, I don't know where his mansion is or was. At least not any more; I've long since forgotten it. But if you go to the library's archives — probably here, if not here, at Capitello — and talk with the history librarian, who should be in tomorrow evening, he can look up what is available, and will know whom to talk with.

"The library is under the cathedral, in the center of the city.

"Is there anything else I can tell you about?"

Hood said, "Excuse me Sir! Sorry for my simple Tuz ways and for bothering you with my questions, but may I ask a few questions about the city surroundings?"

The man gently smiled and said, "You need not apologize for your simple Tuz ways, dear friend. The beauty of Urvanovestilli ways lies in their refinement and complexity; those of the Tuz, in their power and strength. Enjoy the blessing that God has created you as a Tuz. Now what is your question?"

"Do you know where the Triangle Mountains are, or where or how we could find out about them?"

"The Triangle Mountains are about six weeks' walk east of north. I don't remember the exact location, but the mapmaker can tell you." He gave the group directions to the mapmaker. "If that is all you have to ask, I'll be going on."

The last rays of the dying sun painted the cathedral as the group reached it. It was intricate, dark, majestic — carved out of black marble.

Inside the cathedral, everything was cool, still, and pitch black. There were a few sounds of walking; there was a faint smell of dust.

Then, suddenly, the building was shaken by a thunderous blast of music from the organ. The sound was deep, rich, majestic; a turgid fugue of four voices played. The party could feel the vibrations in their bones.

Walking along in the darkness, they found a dry wooden door, and, opening it, descended down a circular staircase until they came to a large, open, dusty room.

Most cathedrals had crypts beneath, a reminder of the community and presence of those departed. This one had row upon row of shelves of books. It was filled by an ageless silence, and lit by the glow of candles.

Almost fearing to break the silence, they moved along until they found a librarian, sitting next to a candle, reading from the pages of an ancient volume. He slowly turned, and raised his hand in greeting, asking what he could do for them.

Rozimald, he said, was a man who had lived in the East Ridge Mountains, near the Silouni River. He produced a map which showed the region, and indicated where his mansion had been said to be located. "I think I can spare you a trip to the mapmaker, if you can memorize a map", and showed a map of a road, with a trail branching off to a small village, beyond which lay the three mountains where the keys had been said to be located.

They went to an inn to sleep, and the next day set out early. It was good hunting, with deer or boar usually only a couple of hours' hunting, and a pleasant trip to reach the village. Once arrived, they spent a couple of days resting, selling pelts and buying supplies, before going on.

The second day out, the day's hunting was met by a long rainstorm which seemed to grow more and less intense. Hood, moving first, was about to strike a hedgehog, when he stepped and the ground beneath him gave.

Hood, very heavily weighed down, is sinking in quicksand.


Hood takes some dried fruit and eats.....while he is eating he starts to asking questions to the hermit, without thinking about what his mother said to him about what non-Tuz people thinks about eating and speaking at the same time:

"I very grateful for the food......You sure seem..mauwauawmm(Hood is chewing) to be a wise fellow....you see we are in need of some information....humrph(he swallows the food)...you see we are looking for a chap...a certain Rozimald.......ancient fellow....Urvanovestilli I believe....and the triangle mountains....he is supposed to have some kind of chambers there..."

Xingu, seeing Hood talking and chewing at the same time, cracks a slight grin. He hugs Hood. Slowly, Xingu says, "One cannot appreciate what one has, till one sees that it may be gone in a moment. We are dust, and to dust we shall return. Hood, you are a light among us, and we must thank Him that you are still with us." Xingu bows his head in silence.

Time passes. Or rather, time stands still.

Xingu looks up, and his eyes meet the hermit's. He takes some food, bows his head deeply in what is taken as a sign of sincere gratitude, and eats.

Xingu then addresses the hermit: "All of us are made in His image, and like a diamond with many sparkling facets, each culture reflects a different aspect of Him. We are on a quest in search of the answer to an Urvanovestilli riddle. My mind does not think as an Urvanovestilli, and I confess that many of their logic puzzles escape me. Perhaps you can help us solve the riddle." Xingu turns to speak to the group, "May I see the box?"

Caroline who seems to have found the box in her presence, if only because she was carrying the lightest load and liked the noise it made responds "Of course." Her eyes seems to twinkle with an inner happiness and she enjoys the company and the food. Offering as well to the table, herbal teas if anyone wishes to try a blend, as well as any food she carries that they wish to share.

Xingu slowly opens the box, and places on the table the porcelain figurine of a deer, a silver bracelet, a rock with some paint on it, a small crystal phial on a necklace, and reads from the parchment:

To Rozimald's chambers the keys are three, They all upon the triangle mountains be.

A blue sapphire key beneath a great blue sapphire set, A black onyx key, by black onyx is met. An emerald key among hanging emeralds does rest.

"These are the clues to our quest. What can we make of them?"

He pauses....

"What strikes me first is a feeling that this is the trinket box of a little girl. Bracelet, necklace, little odds and ends, and a poem; all things that one would expect to find. Yet the poem is a puzzle. It could possibly be a puzzle a small child kept in a trinket box.

"Where was it found? In a labyrinth, a large puzzle. Finding the paper in the labyrinth, one would think it a puzzle. Finding the metal box in a labyrinth, one would think the box a puzzle. Finding the same metal box in the room of a young girl, one would find the box as normal, but the paper a puzzle.

"What are the keys? Something we must find on the three mountains? Are they already found, stashed in this metal box by a past adventurer and hidden in the labyrinth? Are they symbols, or metaphors, found by an interpretation of the poem, or the items within the box? Are the items in the box there by chance? Are they needed to find the keys? Are they a part of the puzzle, if not the keys themselves?

"Puzzle within puzzle within puzzle...."

He pauses.

"I also see a similarity in both the poem and the items; I sense a strong feeling of nature. Deer, stone, crystal, mountains, gems....

Xingu picks up each item, including the box itself, and slowly examines them, looking not only for clues to the mystery, but also admiring the beauty of each object. He passes them around the room to the others.

The hermit looks at the poem, thinks for a time, and then says, "Oh, so you've finally found a good-looking clue to Rozimald's chambers. Let me think."

He leans back, and then closes his eyes for a moment. "Aah, yes. One moment; I'll be back."

He goes into a corner, and returns with a black, frosted glass bottle with a seal on the front. "I had almost forgotten," he says. "A Porto would be quite appropriate to this discussion."

After serving everyone a glass, he leans back, and says, "There are many poets that I have heard of, and some of them spend a great deal of attention on drawing out the wonder in the world around. They are working to open people's eyes, to fight off the ever threatening grey murk which threatens to cloud vision and make even the sun look dull and drab.

"Some of that group evokes the things that we most regard as precious — gold and silver, diamonds and rubies, wines and delicacies. Those things, perhaps in part because they are rare, are not so often looked at as dull and drab.

"There was one poet — I have forgotten his name — who spoke of gems, describing the world as if it were composed entirely of gems. And the fragment of song which you describe appears to be some of his work."

He opens his mouth to say something, but you cannot hear his words due to a loud growl and sounds of a scuffle coming from outside.

Outside, as soon as your eyes can adjust to the brightness, you see a young Urvanovestilli being attacked by a bear. He is masterfully dodging, but the bear seems to be very determined in its attack.

They are both about a hundred feet away.


Hood takes some dried fruit and eats.....while he he eating he starts to asking questions to the hermit, without thinking about what his mother said to him about what non-Tuz people thinks about eating and speaking at the same time:

"I very grateful for the food......You sure seem..mauwauawmm(Hood is chewing) to be a wise fellow....you see we are in need of some information....humrph(he swallows the food)...you see we are looking for a chap...a certain Rozimald.......ancient fellow....Urvanovestilli I believe....and the triangle mountains....he is supposed to have some kind of chambers there..."

Xingu, seeing Hood talking and chewing at the same time, cracks a slight grin. He hugs Hood. Slowly, Xingu says, "One cannot appreciate what one has, till one sees that it may be gone in a moment. We are dust, and to dust we shall return. Hood, you are a light among us, and we must thank Him that you are still with us." Xingu bows his head in silence.

Time passes. Or rather, time stands still.

Xingu looks up, and his eyes meet the hermit's. He takes some food, bows his head deeply in what is taken as a sign of sincere gratitude, and eats.

Xingu then addresses the hermit: "All of us are made in His image, and like a diamond with many sparkling facets, each culture reflects a different aspect of Him. We are on a quest in search of the answer to an Urvanovestilli riddle. My mind does not think as an Urvanovestilli, and I confess that many of their logic puzzles escape me. Perhaps you can help us solve the riddle." Xingu turns to speak to the group, "May I see the box?"

Caroline who seems to have found the box in her presence, if only because she was carrying the lightest load and liked the noise it made responds "Of course." Her eyes seems to twinkle with an inner happiness and she enjoys the company and the food. Offering as well to the table, herbal teas if anyone wishes to try a blend, as well as any food she carries that they wish to share.

Xingu slowly opens the box, and places on the table the porcelain figurine of a deer, a silver bracelet, a rock with some paint on it, a small crystal phial on a necklace, and reads from the parchment:

To Rozimald's chambers the keys are three, They all upon the triangle mountains be.

A blue sapphire key beneath a great blue sapphire set, A black onyx key, by black onyx is met. An emerald key among hanging emeralds does rest.

"These are the clues to our quest. What can we make of them?"

He pauses....

"What strikes me first is a feeling that this is the trinket box of a little girl. Bracelet, necklace, little odds and ends, and a poem; all things that one would expect to find. Yet the poem is a puzzle. It could possibly be a puzzle a small child kept in a trinket box.

"Where was it found? In a labyrinth, a large puzzle. Finding the paper in the labyrinth, one would think it a puzzle. Finding the metal box in a labyrinth, one would think the box a puzzle. Finding the same metal box in the room of a young girl, one would find the box as normal, but the paper a puzzle.

"What are the keys? Something we must find on the three mountains? Are they already found, stashed in this metal box by a past adventurer and hidden in the labyrinth? Are they symbols, or metaphors, found by an interpretation of the poem, or the items within the box? Are the items in the box there by chance? Are they needed to find the keys? Are they a part of the puzzle, if not the keys themselves?

"Puzzle within puzzle within puzzle...."

He pauses.

"I also see a similarity in both the poem and the items; I sense a strong feeling of nature. Deer, stone, crystal, mountains, gems....

Xingu picks up each item, including the box itself, and slowly examines them, looking not only for clues to the mystery, but also admiring the beauty of each object. He passes them around the room to the others.

The hermit looks at the poem, thinks for a time, and then says, "Oh, so you've finally found a good-looking clue to Rozimald's chambers. Let me think."

He leans back, and then closes his eyes for a moment. "Aah, yes. One moment; I'll be back."

He goes into a corner, and returns with a black, frosted glass bottle with a seal on the front. "I had almost forgotten," he says. "A Porto would be quite appropriate to this discussion."

After serving everyone a glass, he leans back, and says, "There are many poets that I have heard of, and some of them spend a great deal of attention on drawing out the wonder in the world around. They are working to open people's eyes, to fight off the ever threatening grey murk which threatens to cloud vision and make even the sun look dull and drab.

"Some of that group evokes the things that we most regard as precious — gold and silver, diamonds and rubies, wines and delicacies. Those things, perhaps in part because they are rare, are not so often looked at as dull and drab.

"There was one poet — I have forgotten his name — who spoke of gems, describing the world as if it were composed entirely of gems. And the fragment of song which you describe appears to be some of his work."

He opens his mouth to say something, but you cannot hear his words due to a loud growl and sounds of a scuffle coming from outside.

Outside, as soon as your eyes can adjust to the brightness, you see a young Urvanovestilli being attacked by a bear. He is masterfully dodging, but the bear seems to be very determined in its attack.

They are both about a hundred feet away.


Xingu starts singing, and the bear seems to be beginning to slow down — but it is not clear how quickly it will slow down. As people pour out of the cave and begin to fan out, the bear's paw comes down on the young Urvanovestilli's arm. He winces, and jumps back.

As he jumps back, Caroline manages a fair shot into the bear's heavy bulk. It rears, and begins to sniff around.

Hood's heavy armored steps ring as he runs forward. He swings a heavy blow at the bear's chest; it connects solidly. The bear crouches down to dodge; Hood's sledgehammer slides down a side.

Zakhs has by now run up, and swings his staff, hitting the bear on the head. The staff vibrates in his hands.

The bear swings at Hood, and hits solidly, his claws scraping across his armored chest. Hood is knocked on his back.

Caroline hits the bear again, and hits solidly.

The bear lunges at Hood, who has by now prepared with a blow of the sledgehammer, and has his ironshod feet up in the air. The sledgehammer hits the side of the bear's head, and glances away. His knees buckle into his chest, winding him.

Zakhs swings his staff again, and hits the bear, distracting him from Hood.

Hood is gasping and struggling to breathe, but even so begins to roll towards his feet, sledgehammer in hand. He hits the bear in the back, winding it in turn.

Caroline shoots at the bear again, but misses.

Zakhs swings at the bear, and also misses.

Hood, weakening in his struggle to breathe, swings at the bear, but only grazes it.

The bear swings at Zakhs, but does not move quite quickly enough to hit it.

Hood, beginning to turn blue, swings again, and hits.

Zakhs lifts his staff from below, hitting the bear in the mouth.

Caroline shoots another arrow solidly, hitting the bear in the back of the neck. It immediately falls over.

Hood, turned a deeper shade of blue, finally manages to inhale. He drinks the air in deep gulps; slowly his breathing and his skin color return to normal.

After a little while, your attention returns to the young Urvanovestilli, who was mauled by the bear. He introduces himself.


Zakhs steps over to the young Urvanovestilli, after pounding Hood solidly on the back (to help him regain his breath). He will examine the young man's arm and see if there is anything he can do for the boy.

"What could have riled that creature up so much?" he will wonder aloud as he examines the Urvanovestilli's arm.

Hood cleans his sledge by rubbing it to the ground....then he comments the whole thing........

" Tough bear...."

He turns towards the the young Urvanovestilli.

".....you are still alive...glad to see it.....it was a close thing....."

Caroline introduces her self to the young Urvanovestilli. She the proceeds to tell him a story about a brave young person from her tribe, while she tends his wounds. She seems to have more than herbs for tea in her pack. The story and the treatment end at the same time.

Hood brushes off some dirt from his clothes...and continues to adress the young Urvanovestilli......

"I haven't introduced myself.....I am Hood"

Hood reaches out a hand......

"I know not what riled it up, but the poor fellow will make quite a delicious meal. Of course, we may not have enough to go around, with only one bear and two Tuz."

Xingu, with a wide grin, gives Zakhs a friendly punch in the gut.

Xingu then walks toward the Urvanovestilli, and greets him with a raised hand and three kisses, as is the way of Urvanovestilli culture, and speaks to him in his native tongue.

"Hello, my name is Xingu. I thank the Lord that you survived this encounter without greater injury. We are a band of adventurers, following clues to discover Rosimald's chambers. Please stay, eat, and join us; we welcome your insight in solving this puzzle."

The little man looks as if he was coming out of his daze for the previous brush with death, then he stands up to introduce himself, but then sits back down, and says, "Greetings and salutations, you may call by the name that my friends call me, which is Jeff. I am still a little bit shaken by the whole ordeal, so I feel that I would be unable to fully express who I am in an intelligent manner, therefore, could you tell me a little bit about who you are? Just in case if you were wondering, I was sent to help you on your quest."

The hermit walks around and begins collecting branches to make a fire; in a couple of hours, there is roast bear for all to eat their fill of (even the Tuz). Caroline has bound the wounds; the young man's arm is set and healing, and Hood doesn't seem to have taken any grave injury (although his chest will have some nasty bruises).

As you eat, the young man begins to introduce himself.

"Hello, my name is Chimera Antonio Pbrush Petra Mistrelli Charleston Jeffery Mirrorman, but you can call me Jeff. I am from the city of Mistrelli, sent to help you on your quest. I believe that my understanding of Illusions can help you on your journey.

"I am my father's first born, and will return one day to become his assistant, and eventually, take over for him. But for now, I want to continue to see the world, and meet the different races and creatures that inhabit it.

"I also love to play, Imperial Kingdoms, which is a complex version of Chess. I am also working on a flying machine, although it is far from being able to work, it is a hobby that I enjoy."

The hermit asks for the rest of the bear's carcass (after you have taken a good chunk as food for the journey), to make jerky and a rug out of. "I'd heard from other people that there was a rather cantankerous bear around here, and I'd seen a few tracks, but I'd never met it...

"Come with me. Let's stand in a circle around Chimera, and lay hands on him."

As you do so, the pain in Chimera's face begins to ease, and he sits back.

The hermit sits back, after the meal, and begins to talk about the local geography; he describes a few paths, and landmarks for you to find your way on. "Do stop back here after you have looked around, and I wouldn't mind hearing how you mean to set about finding the keys in the forests. See you later." After a night's rest for all, he sees you off again.

Read more of The Minstrel's Song on Amazon!