A Four-Dimensional Maze



In this maze, each of the large squares represents a two-dimensional slice of the maze. You are the blue square; you can move on white squares, but not red ones. You move by either clicking on a small square that is in the same large square and shares a side with your present square, or by clicking on a small square that is in the same position as your present square, on a large square that shares a side with your present large square. If you aren’t sure if a move is legal, try it. If you’re allowed to move on a square from your present square, the computer will let you; if you can’t make that move, nothing bad will happen — you just won’t move anywhere. The goal is to get to the light green square.

The maze is a hypercube; in the same sense that a diagram might represent a three dimensional structure by showing some two dimensional slices one above the other, this maze represents a four dimensional structure by a grid of two dimensional slices.

In eighth grade, when I first wrote this, I was very interested in higher dimensions, and I tried to learn to visualize in four dimensions; I never really succeeded, but I did learn to visualize the shifting three dimensional cross sections of hypercubes passing through three-space at a couple of different angles. Visualizing higher-dimensional objects is hard (impossible, by some sources), but doing math or programming in higher dimensions is not by nature more difficult than doing things in two dimemsions.

Does the maze look flat? Is it really four-dimensional? Let me ask you a question. What can you see that doesn’t look flat? All the images you see are two-dimensional. A movie or a 3D game doesn’t look flat because it represents a three-dimensional area in a two-dimensional way, and you learned as a child to perceive that as three dimensional. This maze also represents a four dimensional maze, just like a flat schematic diagram represents something three-dimensional. The picture on your screen is two dimensional, just like every other picture on the web, but the maze that’s represented is four-dimensional.

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Author: C.J.S. Hayward

Who is Christos Jonathan Seth Hayward? A man, made in the image of God and summoned to ascend to the heights of the likeness of God. A great sinner, and in fact, the chief of sinners. One who is, moment by moment, in each ascetical decision choosing to become one notch more a creature of Heaven, or one notch more a creature of Hell, until his life is spent and his eternal choice between Heaven and Hell is eternally sealed. Man, mediator, midpoint, microcosm, measure: as man he is the recapitulation of the entire spiritual and visible creation, having physical life in common with plants and animals, and noetic life in common with rank upon rank of angel host, and forever in the shadow of that moment when Heaven kissed earth and God and the Son of God became Man and the Son of Man that men might become gods and the sons of God. He’s also a writer with a few hobbies, but really, there are more important things in life.